New Seymour Site is launched!

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Although the redesign has been in the works for a bit, today I finally relaunched the Seymour Deeply website, which includes the full graphic novella/webcomic, a revised trailer,  a team page and a page that details where Seymour Deeply is being showcased around Los Angeles in the next few weeks leading up to USC’s graduation.

Seymour Deeply to be shown at First Move 2012

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First Move is the interactive portion of USC’s School of Cinematic Arts’ First Look festival, a showcase of the past year’s best student work (which includes First Film, First Pitch and First Frame). Read more

An Update on Seymour Deeply

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Not that I have been able to maintain a true and complete development blog here on this site as might have wished, but I do hope, now that I’m in my second semester of development on the project, to update the page semi-regularly with news, setback, advancements and perhaps some art and screenshots.
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Who . . . or what . . . is Seymour Deeply?

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Seymour Deeply is actually both a “who” and a “what.”  Seymour is the title character of my MFA thesis project of the same name.
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Updated my past projects page!

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Just a quick post to say that I’ve made some quick updates to my past projects page.  I intend to update it even more and hopefully embed playable links right in the page as well.

E3 2010-Some first impressions . . .

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This was my first E3, so I didn’t quite know what to expect.  In many ways, it was like Comic-Con with less cosplay and more suits.  I’ll post more on my impressions soon, but here’s a start (since we began at the Sony booth).

Actually played with the Sony Move.  The exhibitor had a lousy “you’re doing it all wrong!” attitude and actually snatched it out of my hand (twice) to show me how to play golf as Tiger Woods with it. Well, of course we (myself and two classmates I was with) were “doing it wrong”.  It’s a new interface and we were exploring what it could do.  If it was as truly intuitive as Sony was hoping, there wouldn’t be this sense of “right or wrong”.  There was a very bad latency issue with the Move, something I’ve never gotten with the Wii (and let’s face it, the Move looks and acts just like a Wii-mote. I’ve yet to see any reason to expect anything else from it).

Another Exhibitor showcasing a Toy Story shooting gallery game told me that there was going to be Move-specific downloadable content (in the form of little gamelets that branch from a major release), but it seems that this was not fully thought through.  There didn’t seem to a be a Move-Specific gamelet for DC Universe Online or Assassin’s Creed or even Little Big Planet 2.  All in all, it seems that the Sony Move is not a fully thought out concept on Sony’s part and just an attempt to grab at the “cool interface” mojo of games.