Wonders of the World

Role

  • Lead Experience Designer
  • Narrative Designer

Studio/Client

Platform

  • Samsung GearVR

Release Date

  • Q3 2017

Skills Used

  • Unreal Engine
  • Articy: Draft 3
  • Photoshop
  • Final Draft
  • Google Docs
  • Google Spreadsheets

Wonders of the World is a narratively driven educational experience that allows users to jump into the worlds and eras of some of the notable ancient and modern wonders of the world. For the initial launch product, you can visit ancient Rhodes during the building and destruction of the Colossus, 16th century Peru to walk among the Incas at Machu Picchu, as well as 17th century Agra, India for the construction of the Taj Mahal.

While you can highlight some objects in the world to learn about them, the core design of Wonders of the World revolves around interacting with virtual characters and learning about their daily lives through the exchange. Within each Wonder, you also have the option of collecting a fully playable, period-appropriate minigame. Each era (and game) was meticulously researched and the data was corroborated with educational experts.

My primary role on Wonders of the World was as Lead Experience Designer (we moved away from the term “Game Designer” since the app is more of an educational experience rather than a traditional game, though I did design the minigames that appear in the app). As part of the experience, I also worked on narrative design and writing (working to break and layout the stories for each Wonder) as well as deep academic research to make sure our facts were as accurate as we could be.