The 2018 Games Expo was a massive evolution over the standard end-of-year demo day. I was recruited to produce this massive inaugural event.
Stretching across nine showcase locations (including three soundstages and outdoor lawn games) and over 30,000 sq. ft, the Expo is USC Games’ end-of-year showcase for two divisions: the School of Cinematic Arts’ Interactive Media & Games division and the Viterbi School of Engineering’s Computer Science-Games division. Game Developer Jam City was the sponsor of the event. The show featured student and alumni projects, covering video games (PC/Mac and console), tabletop games, VR experiences, lawn games, ARGs, experimental games, and graduating MFA thesis projects.
I worked not only with game students (grad and undergrad), but with faculty, marketers, sponsors (Jam City), the USC Cinema School’s dean’s office, and others to organize weekly meetings, schedule entertainment and catering, finalize floorplans, run safety checks, and keep the one day event on schedule during the run of show.